Games in the library

Currently enrolled in school right now is the video game generation. Why not take advantage of this in the library by programing lessons on the computer that are like video games? I've been researching this recently along with my school site computer tech. We're exploring ways on how to incorporate a role playing game such as "Age of Empires" into Middle School Social Study standards. It does seem like this is possible but there are obstacles like expense, copyright issues, and time. Stil, I think innovative forward teaching that can use what kids are interested in could be the future. Sort of like hiding some vegetables in a kids favorite meal.
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